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- on myKey03
- global gKeyChannel
- set myKey to the key
- set the member of sprite gKeyChannel to member "downstate" of castLib "internal"
- put myKey into field "pictkey" of castLib "text"
- if the shiftDown = 1 then
- set the member of sprite 10 to member "smallModDownKey" of castLib "internal"
- else
- set the member of sprite 10 to member "smallModUpKey" of castLib "internal"
- end if
- if the commandDown = 1 then
- set the member of sprite 11 to member "modDownKey" of castLib "internal"
- else
- set the member of sprite 11 to member "modUpKey" of castLib "internal"
- end if
- if the controlDown = 1 then
- set the member of sprite 12 to member "modDownKey" of castLib "internal"
- else
- set the member of sprite 12 to member "modUpKey" of castLib "internal"
- end if
- if the optionDown = 1 then
- set the member of sprite 13 to member "modDownKey" of castLib "internal"
- else
- set the member of sprite 13 to member "modUpKey" of castLib "internal"
- end if
- updateStage()
- end
-